
Snapshot Isle
Role: Artist (Concept, 2D, 3D), Level Designer and Writer
Snapshot Isle is a first-person puzzle photography game. It was developed as a collaborative capstone project by @dinkydinosgames, a team of 8 Sheridan Honours Bachelor of Game Design students, over an 8 month time span.
Channel your inner photographer to capture the natural beauty of a remote island and complete commissions for
peculiar clients!
Shown at Ubisoft Toronto's Level Up Showcase at XP Game Summit 2021, The Hand Eye Society and Toronto Comic Arts Festival Comics x Games Festival 2021 and the 8th Annual Intel University Games Showcase.
Glorbo's Kingdom
Role: Artist and Game Designer
Glorbo's Kingdom is an action physics game. It was made in under 72 hours for Ludum Dare 45.
Feed the royal life-giver, King Glorbo, by shooting pearbles into his mouth and create beeple, Glorbo's waddling citizens! Push away bombs and protect the beeple to win and get a high-score!
rePAIR
Role: UI/UX and Game Designer
rePAIR is a 2 player local cooperative game. It was made in under 48 hours for Global Game Jam 2020 and shown at the Hand Eye Society's 2020 Family Day event.
Race against the clock to help The Toymaker build his toys.
Everyone is a tool!


Jungle Bungler
Role: Artist and Game Designer
Jungle Bungler is a Tomb Raider tabletop de-make. It was made for Sheridan Design Week in the Winter 2019 term.
2-4 player modular tabletop game.
Explore an ever changing board.
Get a key by any means necessary.
Execute your daring escape.
Ed's Diner
Role: Artist and Game Designer
Ed's Diner is an Alternative Controller game. It was made for Sheridan Design Week in the Fall 2018 term.
You're on the opening shift at a haunted diner! It isn't much harder than working at any other diner, except the ghosts have gotten into the breaker box.
Flip switches in this exciting puzzle game, to try and get all the lights on in time for opening!